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Play-to-Earn Is Dead, But ScapesMania’s Launch Brings a Vital Alternative In Light of the P2E Apocalypse – Press release Bitcoin News

Play-to-Earn Is Dead, But ScapesMania's Launch Brings a Vital Alternative In Light of the P2E Apocalypse – Press release Bitcoin News

PRESS RELEASE. P2E projects have reached a dead-end due to the inherent issues of the model. Token Prices and user bases are plummeting and revenue streams of such projects are no longer functioning. So, is this it for the P2E, and is there a way out?

May 4, 2023, MAHÉ, SEYCHELLES – After a tumultuous two years, the market cap for GameFi tokens stood at a staggering $27 Billion USD at the start of 2022. Fast forward to 2023, and that amount stands at a much cooler figure of just over $3 Billion USD.

Experienced game developers like Red Pill Company put this down to one simple fact – that these games did not focus on creating sustainable project revenue streams and engaging mechanics for the players. As a result, a project’s revenue streams become non-existent, and the project dies. When there is a significant decline in the crypto space, the benefits become much less attractive for players – and that is what has been seen in the industry this past year.

Simply put, not enough focus has been put on creating mechanics that attract and retain players and diverse and functional revenue streams. Now that the classic P2E games are not earning well, they have become defunct. The P2E market as we know it has died.

How ScapesMania Takes the Best from the Casual Market

On the flip side, there has been a notable increase in the casual Web2 gaming market in the same time period. Sidestepping the difficulty of fluctuating markets and relying instead on fantastic and engaging gameplay, Web2 casual gaming has stormed ahead of the competition. What’s more, the crucial parts of casual projects are the engaging gameplay that keeps players coming back, as well as well-established and functioning project revenue streams that allow the projects to prosper.

Precisely in this vein, the experienced blockchain game dev studio Red Pill Company has designed their newest project, ScapesMania, to capture some of the growing casual gaming market that has already reached $15.51 Billion in revenue in 2022 and is projected to hit $24.9 Billion by 2027.

With a hybrid-casual approach, ScapesMania sidesteps the issues of the dying P2E market by, to put it simply, not being a P2E and focusing on the gameplay and functioning project revenue streams. ScapesMania will appeal to the mass audience of Web2 casual players with its engaging mechanics and colourful art style.

For Web3 users, the benefits are numerous – token holders can influence the…

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