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OpenAI will lead to better art and narration in Web3 games — Immutable exec

OpenAI will lead to better art and narration in Web3 games — Immutable exec

The creation of smart contracts and Web3 interfaces has led to an entirely new play-to-earn or nonfungible token (NFT) genre of video games. But during the 2021 crypto bull market and subsequent crash of 2022, many of the games in this niche went through incredible ups and downs in terms of player count and transaction volume.

Despite this volatility, one Web3 gaming executive who spoke to Cointelegraph says that new innovations in artificial intelligence (AI) will make the genre better than it has ever been.

Alex Connelly is the chief technology officer of Immutable, developer of the Gods Unchained digital collectible trading card game and Immutable X NFT platform. He told Cointelegraph that OpenAI, an AI-focused American research laboratory dedicated to developing friendly AI applications that can assist with a variety of tasks, software will allow new possibilities for Web3 games, letting developers create better art, more challenging encounters and superior narration, leading to a more immersive and rich experience for players.

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Connelly said that the area his team is looking at the most for OpenAI applications is art. In the past, video game artists often had to create multiple versions of the same images. For example, there often needed to be multiple sizes of the same images or slightly different versions that emphasized different parts of a piece of art. This sometimes led to a lack of efficiency. But with OpenAI software, artists are now able to experiment with letting AI create different versions of a piece of art, freeing up the artists to spend more time creating original work.

Challenging players… but not too much

Beyond the immediate benefit of creating better art, Connolly said that there were other areas where OpenAI may improve gaming further into the future. One subject that the team has been discussing is the creation of AI that can dynamically adjust to players’ skill levels, creating encounters that are just difficult enough to be fun, without becoming overwhelming. Connelly stated:

“I think we are really excited about the potential for this technology to create more meaningful counter-play for opponents, so one challenging thing in things like trading card games or things like RPGs is building an AI that is the right degree of difficulty for and is tailored somewhat to the needs of the players. I think we think we can create really deep and immersive,…

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