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A unique collection of NFTs will help in the fight against the consequences of a stroke – how a resident of Tomsk has created a revolutionary project in the field of rehabilitative medicine

A unique collection of NFTs will help in the fight against the consequences of a stroke – how a resident of Tomsk has created a revolutionary project in the field of rehabilitative medicine

Oftentimes, ideas that can change the lives of many people come as a result of tragic events. As is the case with a developer from Tomsk, named Nikolai Muravyov. The young man experienced an instance of severe trauma, which not only didn’t break his spirit but also helped him find a way to help many people who face mobility-related problems. Nikolay Muravyov explained to our editorial staff how he managed to create a project aimed at improving rehabilitation after strokes.

How did the idea of VR GO come about?

Life itself pushed me to bring this idea into reality. As you may have noticed, I’m in a wheelchair. In 2010, during a friend’s birthday celebration, I unsuccessfully took a trip on a slide with a sports ice sled and crashed my back into a group of trees. As a result – I gained a spinal fracture, three operations, and a long process of rehabilitation.

Due to the injury, I lost the ability to move my legs. The neurosurgeon advised me to use my imagination here. I had to imagine that I was moving my legs. At this point, fans of Quentin Tarantino’s work should recall a fragment from “Kill Bill”, in which Uma Thurman tries to move his toes after a long coma, lying in the back seat of a car parked in a hospital parking lot. These are the tasks that, following the advice of my doctors, I have been doing for a while now. Indeed, this is very energy-intensive. In addition, it’s not easy to remember the movements that you forgot. It was then that I had the idea of creating VR GO.

What is the essence of your startup’s technology?

In VR GO, we use the capabilities of virtual reality to improve the effectiveness of rehabilitation for people who have suffered a stroke. Our developments help to make mental representation more conscious and interesting, due to the gamified format and anatomically correct transmission of movement.

Patients will be able to control the movements of a digital version of themselves and, thanks to the high detail of each virtual world, take them for their own.

More than 60 people have tested the application and each of them left only positive feedback. There have been cases when relatives of patients who were helped by our developments immediately offered a large sum of money for such tools.

To create an alternate, digital reality, we use the most modern VR headsets, as well as non-trivial solutions in the development of our own application. We strive to…

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